Code

Void

Created: GGJ 2016

Game Engine: Unity3D

Goals:

  • Create a game that strictly uses audio as a mechanic.
  • Program random enemy and objective generation.
  • Program unique mechanics that utilize smart phone/tablet touch screen technology.

Dookie Descends

Created: Fall 2015

Game Engine: Unity3D

Goals:

  • Finish a light-hearted game with a small team and upload it to the Google Play store.
  • Program infinite side-scrolling functionality.
  • Program local device high scores.

The Shadow

Created: Summer 2014

Game Engine: Unity3D

Goals:

  • Become familiar with 3D game creation tools using the Unity Engine.
  • Program first person movement.
  • Program random objective placement.
  • Program enemy AI.

Through The Darkness

Created: Spring 2015

Game Engine: Unity3D

Goal:

  • Implement enemy AI algorithm using a finite state machine to control their behavior and movements.

Warehouse Invasion

Created: Fall 2015

Game Engine: Unity3D

Goals:

  • Create a game over a weekend with a small team.
  • Implement enemy management/movements.
  • Implement a weapon system.

Multiplayer Space Fighter

Work in progress

Game Engine: Unity3D

Goals:

  • Create procedurally generated maps.
  • Program enemy AI.
  • Program unique space mechanics.
  • Program multiplayer functionality.