Sight is a privilege. Enter the void, where you must rely on your hearing to navigate your surroundings. Locate and acquire the three keys to escape the void while fighting through patrols of enemies. HEADPHONES ARE RECOMMENDED.
I was the sole developer of this game during GGJ 2016.
Tap the screen/Space/Left Click - Move Forward 1 step
Swipe up/Up Arrow/W - Attack
Swipe down/Down Arrow/S - Jump Back
Swipe right/Right Arrow/D - Turn 90 degrees right
Swipe leftLeft Arrow/A - Turn 90 degrees left
Do you ever wonder how your car gets covered in bird poop? This game seeks to explain it all as the player jumps into the role of Dookie, a vengeful bird with unlimited ammunition. Dookie Descends is an endless side-scroller where the goal is to snipe out as many vehicles with Dookie's nasty poop.
Working as the game's team lead/programmer, I helped to develop this game with a few of my peers in the Bradley Video Game Design Club over Fall semester, 2015.
This is a puzzle game that was created to increase awareness of Sjogren's Syndrome. In each level, there are various mechanics that the player can use in order to guide a waterdrop (or a series of waterdrops) to wake up the mama Koala. Within the game, there is a quiz-based minigame that allows the player to learn about the disease and earn in-game currency.
I helped to make "Wake Up, Koala!" as one of my senior projects. My focus was on implementing level mechanics and managing the game's source through GitHub.
You are stuck in a forest in the dead of night, you must collect 8 pages that warn of a mysterious entity. Inspired by Mark J. Hadley's "Slender".
I was the sole developer of this game over the summer of 2014.
You wake up in a cave with nothing but the clothes on your back. You must find the exit in order to escape this nightmare. However, since you have no weapons, you should tred carefully, lest you alert any nearby creatures that are lurking in the darkness.
I made this game in a Game Engine Programming class along with two of my peers. My main role was to implement the enemy AI using a finite state machine.
This game was made in during the student-run Game Jam by two of my friends and me. The theme of the Game Jam was "Isolation". We decided to make a game that gets the player feeling just that right off the bat. Warehouse Invasion is an arcade-like top-down zombie shooter that goes forever.
I was in charge of implementing the weapon system, animations, and enemy controller.